Divided Serenity, a science fiction novel, is set on a colonised planet, where a force-field wall separates the technologically advanced settlers from the planet’s native inhabitants.
The two parts of the world rarely interact, other than a few individuals who are given license to travel outside the colony into the native lands where they act as observers, watching and reporting.
Beyond the protective wall the lands are consumed by conflict, with the Shadowlanders and the Jaru existing in a delicate balance of power. The Shadowlanders are semi-civilised, but the Jaru have vast numbers, and the two people collide in a perpetual state of war.
The colonists, known as the Aterrans, have lived there a long time. Eons. Many Aterrans don’t even believe they are colonists, but are native to the planet themselves. They live in a vast sprawling collection of cities, separated from the rest of the planet by mountains to the north, sea to the south and west, and a vast wall to the east. Much of the colony infrastructure relies on Ancient Technology, so called because it’s as old as the colony. Ancient technology is considered indestructible—it just works. Repairs are infrequent and self-automated. People are superfluous to its operation.
The few people who know about ancient technology are more historians than technical experts. They study the technology in the way a modern day historian might try to decipher an ancient Egyptian scroll.
Aterra has no weapons—they never needed any. So when a natural disaster compromises their force-field wall, their protection from the natives, their very existence is put at risk…and that’s where Divided Serenity starts.
Divided Serenity (Divided World Book One) coming soon.
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How many times have you read a book where Mr Average is thrown into an extraordinarily strenuous adventure, and never a moment’s consideration that they may be ‘a wee bit tired’ or ‘suffer a spot of muscle ache’? Perhaps our heroine has to hang onto a windowsill by her finger tips, but she is not a former circus acrobat or the high school gymnastics queen.
It happens all too often. It’s as if they forget to feel pain, to ache, or indeed to suffer once their adventure kicks in. Even a regular jogger would be out of puff if they were suddenly expected to engage in a marathon length sprint!
The last thing we want is a whiny protagonist, but I do think it adds realism to our story if we see through their actions and words the suffering they endure. When I think of a really good example of a hero suffering, I always think of Indiana Jones—the guy spends most of the movie looking half-dead! That doesn’t stop him getting the job done, but you do get a deep sense of the effort involved.
It is often this gap between those natural physical limitations, and what they push themselves to achieve, where the character growth comes in.
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Divided Serenity out now on all Amazon stores, and free with Kindle Unlimited.
Well, it is finally here, and I am delighted with the final cover design for my book. I have also created a new book website [GLCromarty.com] which will focus on just book news.
I have been extremely impressed with the designer who has been incredibly patient with me during the process and very willing to try out the ideas until we got to the final version.
Now, I am just in the process of finalising the contents and getting ready to publish. My main dilemma at the moment is whether to use KDP or select. I have read a lot of articles and can see a lot of pros and cons of both. Would to love to hear your experiences if you have any advice or tips.
So, just a little more research and then…Launch time!
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So you’ve got a great idea for your speculative fiction story. You’ve envisioned a fantastic future or a mythical realm, and presumably given some thoughts to it’s inhabitants and the problem they’ll need to solve in order to drive the plot forward. Good start. Now, what character’s point of view is this story going to […]
via For SF&F Writers. Building Believable Worlds Part 2: The Protagonist(s) — Notes From The Slush Pile
There is something magical about a craft that can take us on a journey, and can blur the lines between the real and the unreal. Writing is such a craft. It can pick us up from our mundane lives, and take us to a place where all things are possible.
The real world, where we live, is a place filled with beauty and terror, and so too is the imaginary world where dragons exist.
All stories have a purpose, a reason for existing, and a vastly diverse reason it may be. Do we write to entertain? To change our reader? To provoke thought? Good books may entertain us, or change us, or even leave us with a lingering thought. A great book will do all three.
There is no greater aspiration for a writer than to take our reader to a place where dragons—metaphorical or otherwise—exist, and better yet, to show us that those dragons can be beaten.